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 Post subject: Progress - Pingpong style!
PostPosted: Sun Jun 28, 2009 7:02 am 
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Joined: Fri Jan 18, 2008 7:26 am
Posts: 354
Location: Sydney, Australia
Highscores: 1
Today Ruck and I decided to have a game of ping pong.

-Ruck walks into the arena...
-... and pulls out a laptop. He sits down and opens up his server...
-... taking out some sweatbands and putting them on.

-Jon walks into the arena (booing coming from the crowd, recognizing an unworthy opponent to Ruck), and does the same. He opens up a client.

So here's how today went; Ruck and I decided to crack some of these bugs. We worked out a method to go back and forth between the client and server and fix the bugs which hide in the middle of that process. I managed to take a brief log of what we did, but I forgot a few things along the way. Main thing being is that we both looked over all the code in both client and server and cleaned it all up. Here's the log:

------------------------------------------------------------------
-ID - 234 - -checking if the person doesn't exist and sending back an error message for that
-obj_Go and Register step events cleared up
-obj Register step, deleted. Now only one object's step handles receiving packets
-Server obj_Player step event cleaned.
-Deleted old server message ids that where useless.
-Added having to hold r/b to run/bike.
-Many things deleted that are unnecessary
-That of which includes cutting down on a messageID, 250 to 000 - local chat.
-Cleaned and checked all server/client.
-Cleaned and checked all client objects and online code.

--Much more general bug fixing.
------------------------------------------------------------------


Why did I make this post? It seems that nothing is being done perhaps, but really lots is going on behind scenes. We put in many hours today :). That and because I can!
~Jon.

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Last edited by jonsploder on Mon Jun 29, 2009 7:09 am, edited 1 time in total.

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 Post subject:
PostPosted: Sun Jun 28, 2009 7:10 am 
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Joined: Sat Jun 27, 2009 7:44 am
Posts: 19
Location: In my room atm aka...New York / USA
Heh nice its good to let the people know what is going on with teh debugging good going ^^ (srry if this is useless just expressing thanks)

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 Post subject:
PostPosted: Sun Jun 28, 2009 11:53 am 
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Joined: Thu Oct 09, 2008 2:42 am
Posts: 29
I completely agree that progress reports are a good idea. They'll definitely give people a little more faith in you.


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 Post subject:
PostPosted: Tue Jul 07, 2009 9:54 pm 
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Joined: Tue May 26, 2009 2:42 am
Posts: 24
Location: Goldenrod City
Perhaps an Official Development Changelog thread might help? Post everyday no matter how seemingly insignificant a change is. It will definitely help keep some members hanging around and waiting.


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 Post subject:
PostPosted: Sun Sep 13, 2009 2:15 am 
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Joined: Thu Sep 10, 2009 4:41 am
Posts: 28
Highscores: 7
i concur. it'd help me stay more just by wanting to read the updates xD


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